HIGHLIGHTS

Seigaku Regulars

Tennis Basics


Prince of Tennis Trading Card Game Rules by Rakukojin:


I. Introduction

In the Prince of Tennis Trading Card Game you can play either a singles game or a doubles game. In addition, you don't have to play with the characters teams shown in the anime/manga series so you can mix up players to your liking.

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II. Object of the Game

You play with a deck composed of the cards you like (players, techniques, etc.). The card game is kinda like player real tennis. You use different strokes and moves to win the game. The player that score 4 points first wins the game (in real tennis it's counted 15,30,40,game). Winning the point is determine by the cards you play like using a power serve or smash ace.

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III. About the Card and Court

A. There are 5 different types of cards in this game. You need to remember and master them all if you plan to win the game.

The color and text of the card determines what type of card it is:

Character Card - Blue
Training Card - Yellow
Stroke Card - Red
Reaction Card - Purple
Scene Card - Green

What the card does or what it is compatible with is shown in the text box of the card.

There is a common design to the back of the cards known as the "reverse side".

http://www.konami.co.jp/th/card/tennis/rule/about/images/p6.jpg

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i. Character Cards

You control the character card that is currently in play on your side of the field. Card title, power, stamina, speed, training and the text are written on the character card.

http://www.konami.co.jp/th/card/tennis/rule/about/images/card_ca.jpg

1. Training - This shows the highest level of training that your character can do.

2. Card Title - The name of the character. 

3. Power - Shows the control you have over the power in your own stroke. 

4. Uniform - Tells what school the character is from.

5. Stamina - The stamina of the player depends on the number of cards in the player's hand. This number shows the maximum amount of stamina the character cards can have.

6. Text- Describes the special abilities the card can perform. 

7. Speed - During your own supplement phase, it is the quantity that can be added.

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ii. Training Cards

http://www.konami.co.jp/th/card/tennis/rule/about/images/card_pw.jpg

A training card basically just adds on to the ability of the character card you're using.

1. Card Title - The name of the training card.

2. Training Point - The number corresponds to the character card. If the number on the training card does not exceed the training number on the character card, then it can be properply played.

3. Text - The effect of the card is written here.

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iii. Stroke Cards

http://www.konami.co.jp/th/card/tennis/rule/about/images/card_st.jpg

Using this card performs a type of stroke (power and spin). In addition, there are some special trophy symbols on the cards.

1. Trophy - A specific character is need to perform the stroke.

2. Power - Shows the power of the stroke played.

3. Card Title - The name of the stroke card.

4. Stroke - Shows what type of stroke is performed (ex. serve, lob, drop shot, etc.). The are 6 in total.

5. Text - Special effects of the stroke are written here.

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iv. Reaction Card

http://www.konami.co.jp/th/card/tennis/rule/about/images/card_li.jpg

This type of card can be used on a character card. It kinda like a trap card for those that played Duel Monsters before (from the Yu-Gi-Oh! card game).

1. Card Title - The name of the reaction card.

2. Text - The special effect is written on the card.

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v. Scene Card

http://www.konami.co.jp/th/card/tennis/rule/about/images/card_sc.jpg

These are just cards with special effects you can use to win the game more easily (like magic cards in most card games).

1. Card Title - The name of the scene card.

2. Text - The special effect is written here.

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B. Court (Card Field)

http://www.konami.co.jp/th/card/tennis/rule/about/field/all_field.jpg

This is included in the starter deck. You can play with the field if you can remember were all of the cards belong.

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IV. Preparations for the Game

Make sure you do these preparations before playing.

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A. Early Preparations

1. Make Sure you have a deck of 40 cards.

2. You are limited to 3 of the same card in your deck.

3. Make sure for singles you have at least 1 character card to use and in doubles you need at least 2.

4. In singles, you are only allowed to have up to 3 stroke cards with a trophy that corresponds to your character card. In doubles, you are allowed to have 6.

When you run out of cards to draw, shuffle the cards in your discard pile and place it where your deck should be. Then draw your next card.

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B. Before you start

1. Choose a character card from your deck and place it in reverse side direction. Shuffle the rest of the cards in your deck and place it in the deck yard.

2. In the area of the stroke power gauge, place a scene card as a marker. When the field is not used, place any small object. Start at zero.

3. 3 cards from the deck are placed in the point yard in reverse side direction.

4. Flip a coin to see who starts.

5. Flip up your character card(s) and draw the number of cards equal to its stamina.

Now you are ready to play.

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V. Phases

Supplement Phase
Change Phase
Training Phase
Stroke Phase
Reaction Phase
Scene Phase
End Phase

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1. Supplement Phase

Discard any stroke card you've played. Draw the number of cards equal to your character card's speed. It does not matter if you exceed the stamina level of your character card.

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2. Change Phase

In this phase you can change the current character card you have in play with another one in your hand. You cannot use a new character card with the same name as the one currently on your field.

a. Discard your current character card and replace it with a new one.

b. You can discard the cards in your training and reaction yard and replace them with new ones.

c. Draw the same number of cards as your new character card. Discard any card from your hand if you exceeded the limit.

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3. Training Phase

You can use 1 training card to strengthen your character card. If you use a training card and it exceeds the training point on your character card:

a. Discard the training card you just used.

b. Dicard the current training card and replace it with the new one.

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4. Stroke Phase

Remember to perform the stroke steps in order:

Return Decisive Step
Power Decisive Step
Effective Solution Step

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A. Return Decisive Step

Decide if you are going to hit the ball or not. On a serve you have to hit the ball. Compare the power of your character card, stroke power of the card, and the additional storage power. After adding the numbers up, if yours is higher you can strike the ball but if it doesn't then you missed the ball.

You can play a stroke card from your hand to increase the strength of your stroke.
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5. Reaction Phase

During this phase you can place down a reaction card in reverse side direction. If you already have one on the field you can discard the old one to place down the new one. You can only place a reaction card in the reaction yard. You can activate the reaction card only at the appropiate time written on the card. When you are done using the card, discard it.

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6. Scene Phase

You can use 1 scene card at this time. Discard after using it.

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7. End Phase

Your turn is now over. Discard any extra cards that exceed the stamina of your character card. Now it is your opponent's turn.

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